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Cossacks - Art of War and European Wars -2in1-(AIO) h33t migel torrent


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Info hash:892F77964965F1DFE1C43F5051AF1663AAC6C985
Category:Categories > Other torrents > Other torrents
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Total Size:384.82 MB
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Torrent added:2007-06-27 21:02:05

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Torrent Description
Picture & Infornhttp://www.h33t.com/details.php?id=892f77964965f1dfe1c43f5051af1663aac6c985rnrnrnCossacks - Art of War and European Wars -2in1-(AIO) [h33t.migel]rnrnrnrn******************rn378MB Compressrn671MB UnCompressrnNo Passrn******************rnrnrnThis AIO have:rnrn1. Cossacks Art of Warrnrn2. Cossacks European Warsrnrn3. Cossacks The Art Of War - Moviernrnrnrn- Video attribute :rn- Video compression mode : MPEG-1rn- Source picture resolution : 640x480rnrn- Audio attribute :rn- Audio format : MPEGrn- Sampling quantization : 16rn- Number of audio channels : 2rn- Number of audio streams : 1rnrnSubpicture attribute:rnnot availablernrnrnrn4. Cossacks The Art Of War - Trailer (fun - best) rnrnclick for the trailer or right click and save as .....rnrn- Video attribute :rn- Video compression mode : MPEG-1rn- Source picture resolution : 384x288rnrn- Audio attribute :rn- Audio format : MPEGrn- Sampling quantization : 16rn- Number of audio channels : 1rn- Number of audio streams : 1rnrn- Subpicture attribute:rn- not availablernrnrn5. Covers:rnrn- Cossacks backrn- Cossacks frontrn- Cossacks European Wars - CDrnrnrnrnTHE GAMErnThe game allows players to grow aware of the large scale of historical events. Thus, grandiose battles of up to 8,000 units may be conducted on single or network game maps. The game contains much historical data, and the full version includes a spacious encyclopedia about wars, battles, nations, technologies, armies, and units used in Europe in 16th to 18th centuries.rnrnNATIONSrnAlgeria, Austria, England, France, Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, Venice. You can also face other communities in single player games; for instance, in the campaign for England players should sweep off pirate republics. Each country has its original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies.rnrnHISTORICAL BACKGROUNDrnWe have represented more than 85 large-scale wars and battles of XVI-XVIII centuries for single and multiplayer games. The most noteworthy are: Thirty Years War (1618-164, the English revolution, the English and Dutch wars, the War for Spanish Succession, the Northern war, the War for Austrian Succession, the Seven Years War, the Ukrainian independence war (1648-1657), sea wars against pirates, etc.rnrnECONOMYrnEconomy depends on six resources: food, wood, stone, gold, iron, and coal. The are infinite deposits of gold, iron, and, and extraction is proportionate to the hmber of mine workers. The main peculiarity of game economy is that all units consume resources, and artillery and handgun shots require iron and coal. Thus, it does nut suffice to acquire resources for buying soldiers, cannons, or vessels. It is necessary to possess some economic potential to maintain your army and support its battle-worthiness. Exceeding your scope results in famine and army riots. Also:rnyou can sell, buy, and trade resources at the market rnprices can change depending on the amount of resources at the market. rnrnTECHNOLOGY TREErnThe game inventions\' tree numbers more than 300 upgrades divided in two time periods - the 16th - 17th centuries and 18th century. Upgrades make turning quantitative categories to qualitative possible, and give you the chance to obtain some new unique possibilities, units, and buildings. Scientific development leads to increased efficiency in resource extraction, improvement of units, increasedg artillery power and range of fire, improvement in the towers\' rate of fire and buildings\' durability. Further, upgrades make building battleships, multi-barreled cannons, etc. possible. One uncommon disovery and development is aeronautics. In developing this, one can launch balloons and reveal the whole map.rnrnMILITARY FORCESrnFollowing military forces are represented in the game: infantry, cavalry, artillery, and navy. Nations use their unique units along with units similar to other states. Thus, within each nation a player has all military forces needed to wage a land or sea war. At the same time each nation\'s forces are unique as to their features, abilities, and equipment. Units can be arranged into military formations: column, rank, or square. A formation includes an officer and a drummer, and units\' abilities increase in formation. Also, there exist the ability to use foreign mercenaries via your diplomatic center two cannon fire types: cannonballs and grapeshot howitzers, mortars, and multi-barreled cannons.rnrnMILITARY OPERATIONSrnThe game provides an unlimited variety of tactical and strategic methods of war at land or sea. Thus, one can create defense in depth, carry out lingering city sieges, wage guerilla wars, deploy landing forces on enemy shores, shell an enemy with cannonballs, arrange ambushes, or create elite teams of trained soldiers with high-tech weapons. The game landscape is full 3D, so it is an important strategic element: capturing commanding heights provides great advantages and often decides a battle; furthermore one can arrange ambushes in canyons. It is also possible to conduct grandiose sea battles capture unprotected enemy peasants, artillery, and some buildings.rnrnGAME BALANCErnEach nation has its own unique economic and scientific development, as well as different military advantages and drawbacks. However, there are no second-best nations when it comes to military balance, so all nations have equal opportunities. Just discover the advantages of your nation and use them well - and there is your victory! One can become aware of nation peculiarities while playing the tutorial game, single players missions, and campaigns. Another game balance feature is that defensive consumes much less resources than an assault. So a small lead in development cannot give a player an obvious advantage over his rivals. Also:rnstone walls can be destroyed only with artillery or grenadiers cannons feature direct fire and cannot hit targets behind obstacles howitzers and mortars possess plunging fire and can hit targets at different heights and behind obstacles. rnrnGAME WORLD PHYSICSrnReal physics introduces many interesting issues into the game. Thus, units climb hills more slowly, and they shoot farther from greater heights. A cannonball explosion impacts more strongly on a rocky landscape because of rebounds, while in a swamp it is dampened. Artillery and firearms possess shot dispersion and the probability at hitting the enemy by the first shot. The fog of war closes after a unit in some time. rnrnINTERFACErnrnMultiple convenient and already habitual hot keys and control possibilities are included in the game interface. Thus, in clicking on SHIFT, one can assign a working schedule for peasants and a schedule of objectives (or a march rout) for military units. In clicking CTRL, one can assign a rally point for units being created. Double-clicking a unit selects all units of this type within sight. Using hot keys one can select different unit types, group or regroup units, go to a particular building interface, choose units\' behavior modes (attack, hold position, patrol), and choose towers\' fire modes (hold fire, hold fire if friendly is in hitting zone, attack always). Also:rnthe information panel allows you being aware of finances, resource expenditure, etc. rnrnSINGLE PLAYER GAMErnA single player game comprises single missions, campaigns, and random map mode. Mission and campaign scenarios recreate real historical situations, while the player has the freedom of choice to achieve the goal. Objectives vary from habitual development (your town building, defense and fortification, resource extraction, territory exploration, forming armies and front lines, etc.) to mission accomplishment with limited forces. In the random map game, players are able to choose the landscape type, map, and resources, as well as adjust the random map generator.rnrnMULTIPLAYER GAMErnA multiplayer game supports up to 8 players via modem, local network, or Internet, and comprises random map and historical battle modes. In the random map mode, players are able to choose map parameters, resources, etc. Furthermore, we have developed a random map generator, that (along with a vast game variety of 16 rivaling nations with their advantages and drawbacks, and a huge technology tree of 300 upgrades) will make the network game of a long-lasting interest. The historical battles are precise reconstructions of real historical battles. They are reconstructed up through to trivial details, such as real historical landscapes and maps; enemy troops disposition, stuff, structure and even number punctually coincide with historical facts. In this game mode, a player is expected to lead any party he chooses, to carry out the battle, and to confirm or disprove its historically recorded outcome. The maps of the historical battles were created by processing real topographical data.rnrnGRAPHICSrnThe game utilizes sprite graphics that provide beautiful and highly detailed pictures. The common drawbacks of sprite graphics (unit animation jitter and lifeless landscape) were overcome with a new graphics compression algorithm. This algorithm allows using numerous animated movements for each unit pre-rendered in up to 64 orientations (in 256 orientations for vessels), providing very smooth movements and turns. Background elements are animated, too: flags flutter at the buildings, wheat rolls in the wind, windmills\' fans revolve, waves go over water surfaces, and tides wash the coasts.rnrnSPECIAL EFFECTSrnFollowing effects are used in the game: smoke, explosions, fog, burning buildings, particle systems, water waves and flashes, traces in water behind moving vessels, splashes and ripples in water from cannonballs and splinters.rnrnMinimal system requirements:rnPentium 200MHz, 32 Mb RAM, 1 Mb Video RAM, 200Mb HDD,rn8x CD-ROM, Sound card, DirectX 6.0.rnrnRecommended system requirements:rnPentium II 233 and better, 64 Mb RAM, 4 Mb Video RAM, 200 Mb HDD, 12x CD-ROM, Sound card, DirectX 6.0.rnrnrn*****************************rn"The graphicsrnare excellent.rn93 %"rn(PC Strategy Games) rnrnrn"Cossacks rewritesrnthe RTS rule-book.rn92 %"rn(Strategy Player)rnrnrn"This game redefinesrnstrategic combat.rn95 %"rn(PC Home) rnrnrn"No RTS fan shouldrnmiss this...rn89 %"rn(PC Zone) rn*****************************rnrnrnCOSSACKS beats the records ? now over 2,5 million copies sold!rnOnly a few selected strategy games like COSSACKS have achieved such an upheaval in the community. For people all over the world, the strategy hit of the Ukrainian Developer GSC is the paramount of real time strategy. rnrnWith worldwide 2.5 million copies sold worldwide, COSSACKS is the most successful title in CDV Software Entertainment AG\'s history. This outstanding success is now honored by CDV by awarding GSC for brilliant teamwork. rnrnEric Standop, Marketing and PR Director: "It is fascinating to see how many people have flocked the banners of COSSACKS. With the upcoming release of \'COSSACKS II - Napoleonic Wars\', we will finally be able to satisfy the desire for a worthy successor. We are sure that COSSACKS II will set new standards and we?re looking forward to see the community grow."rnThe COSSACKS series includes \'COSSACKS\', \'Back To War\', \'Art Of War\' and ?COSSACKS Anthology".rnrnrnCodernHome page:rnhttp://www.cossacks.com/ rnrnAll credits to urkecrnrnrnh33t says if you enjoy the product then support the author and buy itrnrnrnrnmigelanim1202x130fj8.gifrnrn
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