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Armed Assault 2 (ArmA 2) Update Patch 1 02 (EN/FR/GE/CZ) torrent


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Info hash:E9DC246834D6A0C643A0F009378579D6015594B7
Category:Categories > Games torrents > Windows torrents
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Total Size:120.71 MB
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Torrent added:2009-07-02 04:36:38

Download Armed Assault 2 (ArmA 2) Update Patch 1 02 (EN/FR/GE/CZ) torrentDownload




Torrent Description
Description:
This file will update your Arma 2 installation to version 1.02. It updates both from 1.00 and 1.01 version.

Version 1.02.58134 highleights:
* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localisation fixes and improvements
* Modules (F7) support added in the Mission Editor
* Antialiasing enabled in Video options
* Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead


System Requirements:
- ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
- DirectX 9 March 2009 is required and should be updated during the patching process automatically.


Installation:
- Run the patch setup executable, the patch is then applied automatically.
- It will install the entire contents of the patch to a folder within your ArmA 2 installation (default is C:\\\\\\\\Program Files\\\\\\\\Bohemia Interactive\\\\\\\\ArmA 2 or Bohemia Interactive\\\\\\\\ArmA2).
- Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
- It is not recommended to use any savegames created in versions 1.00 or 1.01.


Version Highlights:
* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localisation fixes and improvements
* Modules (F7) support added in the Mission Editor


Change log:
Engine

* .58134 Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* .58134 Enabled MSAA in Video options
* .58134 Fixed possible crash in Radio target reporting for NULL target
* .58134 Fixed DOF always enabled on game start.
* .58134 Added safeguard againg frequent reset into RequestFlushMemory as well.
* .58134 Improved Cannot create surface Rpt messages.
* .58134 Relaxed reset recovery conditions to that \\\\\\\"profylactic\\\\\\\" reset happens less often.
* .58134 HC command - enabled page selection
* .58134 Commandline parameter -netlog available in retail version again
* .58134 Editor fix: modules info serialization Fixed
* .58134 Fix: weapon fire effects in MP
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying a linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game in certain circumstances.
* AI sprinting on the spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function \\\\\\\"GetPlayerId unit\\\\\\\" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
* Added or fixed markers in pre-mission briefings in various scenarios.
* \\\\\\\"Eye for Eye\\\\\\\" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* \\\\\\\"Counterattack\\\\\\\" singleplayer scenario: Flow fix, player\\\\\\\'s group now properly advance from the harbour if strong enough to continue.
* \\\\\\\"Trial by Fire\\\\\\\" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: \\\\\\\"Murder\\\\\\\" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* \\\\\\\"First to Fight\\\\\\\" campaign scenario:
* Shooting range bug fixed.
* Officer\\\\\\\'s speech has titles added.
* \\\\\\\"First to Fight\\\\\\\" campaign scenario: O\\\\\\\'Hara animation speed fixed.
* \\\\\\\"Into the Storm\\\\\\\" campaign scenario: Conditions of interaction with civilians improved.
* \\\\\\\"Razor Two\\\\\\\" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* \\\\\\\"One Week Later\\\\\\\" campaign interlude: Conversation more logical.
* \\\\\\\"Manhattan\\\\\\\" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* \\\\\\\"Bitter Chill\\\\\\\" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* \\\\\\\"Badlands\\\\\\\" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* \\\\\\\"Dogs of War\\\\\\\" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* \\\\\\\"War That Never Was\\\\\\\" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.

Download Armed Assault 2 (ArmA 2) Update Patch 1 02 (EN/FR/GE/CZ) torrentDownload


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