# Fixed mat_queue_mode crash during level transitions
# Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
# Improved prediction of Spy\'s speed changes when disguising
# Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
# Optimized particle traces on multi-core machines
# Fixed tracers sometimes firing with the wrong team color
# Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
# Fixed map exploits in Gold Rush